"Doors Set to Opened?" sets Doors to opened.ġ. "Desk Searches Set to 0?" sets Player Desk chance of search to 0. "Medic Pickup Time Set to 300 Seconds?" sets Medic Pickup Time to 300 seconds. "Enemy Set to Weak?" sets Enemy to weak and blind. "Shooting Set to Delayed, Searchlights Set to Off?" sets Shooting to delayed, Searchlights to off. "Generators Set to Off?" sets Generators to off. Setting this lower will slow the in-game clock. "Routine Set to No Heat, Alertness Penalties?" sets Routines to no Heat, Alertness penalties. "Time Set to Frozen?" sets Time to frozen. "Crafting Set to Not Consume Ingredients?" sets Crafting to not consume Ingredients. "Enemy Set to Weak?" sets Enemy to weak, blind and can't touch. Must fill all 3 Crafting slots with any items, or else will be unable to exit the Crafting menu.ġ. "Crafting Set to Require No Ingredients? " sets Crafting to not require Recipe Ingredients. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for The Escapists 2, may or may not work.
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